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Old Jun 22, 2008, 11:12 PM // 23:12   #21
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Agreeing with most people that [Elemental Attunement] is better than [Attuned Was Songkai]. However, in places where enchant strips are abundant, it might be worthwhile taking a Rt/E with your build in place of the elementalist; then again, the Rt/E relies on an attunement as well.

Partially off topic, but while we're speaking about Elementalist skills; I think it'd be nice to see a few air skills take a slight change in PvE. for example
[Lightning Strike] - could also hit one nearby foe
[Chain Lightning] - could lose exhaustion and up to 15s cooldown for PvE
[Lightning Hammer] - could hit adjacent foes in PvE (it does the same damage as Rodgort's anyway, considering the burning on that and the AP on this)

Back onto the subject of [Attuned Was Songkai] I've found it useful for simply spamming, as another said, [Renewing Surge].
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Old Jun 22, 2008, 11:38 PM // 23:38   #22
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Quote:
Originally Posted by Leslie
Back onto the subject of [Attuned Was Songkai] I've found it useful for simply spamming, as another said, [Renewing Surge].
I think the poster who talked about spamming [Renewing Surge] was being sarcastic. Spamming [Renewing Surge] is as weak and useless as spamming [Flare].
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Old Jun 23, 2008, 01:45 AM // 01:45   #23
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Quote:
Originally Posted by The Meth
I think the poster who talked about spamming [Renewing Surge] was being sarcastic. Spamming [Renewing Surge] is as weak and useless as spamming [Flare].
i suppose it is; it might have nice synergy with [Destructive Was Glaive] though?
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Old Jun 23, 2008, 03:01 AM // 03:01   #24
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no...Renewing Surge sucks no matter what.
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Old Jun 23, 2008, 04:01 AM // 04:01   #25
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Quote:
Originally Posted by Leslie
i suppose it is; it might have nice synergy with [Destructive Was Glaive] though?
Yeah, the 10% armor penetration might barely make [Renewing Surge] deal damage equal to [Flare] (notice its slightly lower normally). Great use of an elite.


Please, just use [Splinter Weapon] and [Ancestor's Rage] like all the good rits do. They both give pretty much the best Damage per energy and time spent in the game.
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Old Jun 23, 2008, 05:55 PM // 17:55   #26
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i do use splinter & ancestors; just wanted to use some underused skills but i suppose they won't really be viable until izzy fixes them
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Old Jun 23, 2008, 08:38 PM // 20:38   #27
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If you want to turn your rit into a nuker, this is the way to go (or you can just use elemental attunement). However, using dual attune or ether renewal on an ele is by far superior than this type of nuker.
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Old Jun 23, 2008, 08:56 PM // 20:56   #28
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^
You left out Mind Blast!!!
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Old Jun 24, 2008, 02:44 AM // 02:44   #29
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Mind blast isn't nearly as fun when you can spam spells under ether renewal
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Old Jun 24, 2008, 02:45 AM // 02:45   #30
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IMO, with the new ether renewal mind blast is underpowered in comparison, unless in a high enchant stripping area. Not saying that mind blast doesn't still work, its just not imba like ether renewal.
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Old Jun 25, 2008, 09:55 PM // 21:55   #31
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You guys are a bit retarded...
They asked for constructive criticism.. not to be told that Ele's do it better.
It's pretty obvious Ele's are going to be stronger with it as they can use runes...
The heading was 'Energy Free Nukers', not 'Rits are better than Ele's.'

And as for the two builds, the first one looks alright, but the air one is missing a spirit.
Might want to try something like Vampirism for a somewhat useful self-heal.
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Old Jun 27, 2008, 10:05 PM // 22:05   #32
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nice builds,to bad the dmg is near to crap if u try it in hm,also for nm just stick to attuned was songkai+channeling spells ,but than i would just use a restoration/channeler hybrid cause all i would want from channeling is splinter weapon and ancestor rage.
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Old Jun 27, 2008, 10:08 PM // 22:08   #33
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Quote:
Originally Posted by holymasamune
Mind blast isn't nearly as fun when you can spam spells under ether renewal
mind blast was fun,and allowed for some interesting builds but very true ,what can i say ether renewal rocks hehe,infinite energy is nice
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Old Jun 28, 2008, 12:22 AM // 00:22   #34
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Quote:
Originally Posted by Joshie0808
If this idea has been suggested before, pardon me haha. I have checked the discussion pages on AwS as well as browsed through the builds on PvX before creating this thread.
Conider yourself pardoned.
Attuned Nuker and Attuned Air Rt/E from about 2 years ago.

Since I haven't seen it mentioned, [Glyph of Swiftness] will help you maintain a 100% upkeep on AwS. Don't bother with [[Ghostly Haste].

Agree with all who say an Ele is superior. However, these builds are a nice change of pace for a Rit. As I write this I'm wondering if going with 3 attributes (Spawning, Channeling, and one Element) would work so you can still use Splinter and Ancestor's.
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Old Aug 31, 2008, 10:34 AM // 10:34   #35
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Small "dead body digging":
Actually in case of pure Math - ritualists at 16 sp have some better energy management than dual attuned eles.
Take a look here:

Imagine we have pool of 1000 energy (easier and obvious calculations)
Imagine our spell cost 100e, cast time and energy, regenerated during cast, doesnt count

Dual attuned Ele energy cost : spend 100e, regain 33+1 (school attune) +50 = 84. Total energy process - spend 100, regain 84, cost 100-84 = 16

AwS Ritualist at 15 SP: spend 50e (as 50% reduce), regain 33+1 = 34.
Total energy process - spend 50e, regain 34, cost 50 - 34 = 16.

AwS Ritualist at 16! SP: spend 47e (as 53% reduce), regain 33+1 = 34.
Total energy process - spend 47e, regain 34, cost 47 - 34 = 13!

So in terms of pure Emanagement - Rits at 16 are just little better - 3% and have lower initial req for cast. If we will count regeneration either - rit will be in full E faster that Ele, but in case of 100e - 3e quite doesnt count (and this will diminish with lowering energy cost)

But both have advantages and disadvantages -
Ele
+ better primary, so you can have more E ( but in terms of cast - its required because your initial spell cost is 100e vs already halved 50e on rit)
+ dont need Glyph of swiftness for "permanent effect"
+ access to runes for higher damage (and dont need +3 rune for same damage)
-stripping - both e-managemet skills is enchantments

Rits
+ your 53% reduction is unstripable - better for "new" areas with "all stripping" mobs
+ with +attr blessings and consumables - your e-effectivenes will grow. eles will have DPS rised.
- Must have GoS for permanent AwS (in that case - better spec to air, than fire - to reap more benefits from wasted slot)
- Must have +3 rune (lesser hp)
- in terms of elem damage - 12points max so rits arent killing as fast as E
- Exhaution hit Rits more heavy, because overal e-pool is lesser that E


As for me - i prefer AwS chaneller+resto (soothing memories is free heal with AwS) with R as secondary (Serpent Quickness add some benefits to all casted spells not AwS)


Ps: Just thougth about AwS recast time and all e-rounding from reduction\regain % - probably 3% benefit will be neglected in terms of fact math, not teoretical one =(

If we calculate Damage per energy - Ele will definately win
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Old Aug 31, 2008, 02:48 PM // 14:48   #36
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Here's the problem with the above math. I think everyone understands that at 15 spawning, the end result of both AwS and Ele Attunement is 50% less energy cost. If running at 16 - the highest actual spell cost in the game is 25. The 3% less that you gain by running 16 spawning instead of 15 is 1e - and it's zero if not a 25e cast. Even if you were under the effects of something like [Quickening Zephyr], that's still only 33e, which 3% of is 1e. AKA completely unnoticable.

The reasoning why this just isn't as strong as eles has already been stated -
1) you're filling up the most useless primary in the game with as many points as possible
2) you're restricting your secondary to ele while probably only running with one or two rit skills, and it can't be the two good ones if you're speccing into an ele line for damage
3) eles can do this with any secondary, allowing them far more utility
4) you're holding an item, which means no 40/40 sets, no extra energy from your weapons, or anything similar

For the record, let me state that this is not horrible - it's just not good. The most important thing to pull from this thread:
Quote:
Originally Posted by Divine
If you want to turn your rit into a nuker, this is the way to go (or you can just use elemental attunement). However, using dual attune or ether renewal on an ele is by far superior than this type of nuker.
I do agree though that this would be run much better with a channeling+resto hybrid - why gimp yourself out of a rit's best spells for an ele's peashooter?
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Old Aug 31, 2008, 04:01 PM // 16:01   #37
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attuned runs fine, ran it all thru factions as pure resto and could basically spam all day worry free
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Old Aug 31, 2008, 04:24 PM // 16:24   #38
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Nuking sucks.

Fun build, but not much else.
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Old Sep 01, 2008, 07:35 AM // 07:35   #39
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[Spirit's Strength]+[Splinter Weapon]+[Volley] or [splinter weapon]+[ignite arrows]+[Incendiary Arrows] did i win?
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Old Sep 02, 2008, 04:29 AM // 04:29   #40
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Quote:
Originally Posted by Dr Strangelove
I have no idea why you wouldn't run [elemental attunement] instead. Spawning power is a worse primary attribute than energy storage, you can't use a useful secondary with this build, you do less damage than a primary ele with runes, and attuned was songkai just isn't as strong as elemental attunement.
Exactly
/thread.
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